Toadfish Monastery

Open Water => Fun and Games => Games and Jokes => Topic started by: Swatopluk on November 02, 2006, 11:45:18 AM

Title: Movie rules/cliches game
Post by: Swatopluk on November 02, 2006, 11:45:18 AM
We all are accustomed to certain convention and/or cliches in movies.
This game's aim is to collect them in the form of "rules".

e.g.:

The probability of the hero to be hit by a shot from the bad guys is inversely proportional to the number of bad guys shooting at the hero.
i.e.: the hero is perfectly safe, when a whole army is firing at him/her, a single opponent on the other hand might be quite dangerous.
Title: Re: Movie rules/cliches game
Post by: beagle on November 02, 2006, 12:41:47 PM

Some that occur to me:


Never, ever, talk about the farm you are going to buy after the war.

Remember that as a film character you are able to hail a taxi instantly, even in the middle of nowhere.

If your character has a Russian, German or British accent (or a moustache) you are the baddy; make your excuses and leave two thirds of the way through the film, while you're ahead.

Never bother packing your rifle. A small hand gun will do nicely up to a range of two hundred yards (as long as you're the goody).

If you're the baddy ensure that your secret headquarters' air conditioning ducts are no wider than a small rat. Do not label the self-destruct button or waste time gloating before dispatching the hero by the simplest and quickest means possible.

If you're a teenager in a slasher movie under no circumstances have sex/take drugs/explore the basement on your own. These risk factors combine multiplicatively.

When you arrive on a new planet under no circumstances go up to the nearest strange plant, stick your nose in it and say "hey this cute".

If you're the hero in a war film try and remember that surviving and winning the war get you no points compared to getting the girl; regard the war as an irritating background noise to your rivalry with the other suitors.

Title: Re: Movie rules/cliches game
Post by: Swatopluk on November 02, 2006, 01:13:02 PM
Keep away from Luger (Pistole 08 Parabellum) pistols. They are cursed.
If you don't get rid of them fast, you'll be killed.
Title: Re: Movie rules/cliches game
Post by: Black Bart on November 02, 2006, 01:35:19 PM
If you are a soldier guarding an outpost or a trench, never say to your comrade:
'hey would you like to see this photo of my wife and kids?'
Title: Re: Movie rules/cliches game
Post by: Sibling Lambicus the Toluous on November 02, 2006, 01:45:25 PM
- seven seconds after you think you killed the monster, it will attack you.

- all police officers are shot on the last day before their retirement.

- wounds heal near-instantaneously, unless central to the plot.

- a police officer being shot on the last day before retirement is always central to the plot.
Title: Re: Movie rules/cliches game
Post by: Swatopluk on November 02, 2006, 02:51:05 PM
If there is a little child with a pet dog you are safe in its vicinity.
Important exeptions:
1.Alfred Hitchcock directs the film (then you will be blown up in a few moments.
2.The bad guys are commies. Then you are only save until they shoot the dog.
Title: Re: Movie rules/cliches game
Post by: Sibling Lambicus the Toluous on November 02, 2006, 02:59:37 PM
- automobiles are impenetrable to bullets when a good guy is hiding behind one

- automobiles will explode with a single shot once the good guy runs away from one, or when one is shot at by the good guy
Title: Re: Movie rules/cliches game
Post by: Bluenose on November 02, 2006, 10:12:42 PM
You can jump off a moving train or out of a moving car without any risk of persnal harm.

All automatic weapons used by heros have special magazines that allow the user to fire for up to three of four minutes at a time before needing to be replaced instead of the usual three seconds for everyday guns.

The hero's magazine will only ever need to be replaced during a lull in the shooting and when he/she is safely behind a bulletproof solid object.

A desk is a bulletproof solid object.

Hero clothes dry instantly after immersion in water.

The heroine's hair is always perfect when she wakes up in the morning.
Title: Re: Movie rules/cliches game
Post by: Swatopluk on November 03, 2006, 10:40:42 AM
The bad guy is the one with the obnoxious pet (white poodle or cat preferred).

Depending on the age of the film the murderer is either the butler or the law enforcemnet guy.

In Italy the local chief of police is also the head of the local mafia
(similar in American film noirs)
Title: Re: Movie rules/cliches game
Post by: goat starer on November 03, 2006, 01:13:16 PM
eating, sleeping and going to the toilet are not for the likes of the action hero.
Title: Re: Movie rules/cliches game
Post by: Swatopluk on November 03, 2006, 06:08:54 PM
A society has to decide, whether it wants to have intelligent robots or working automatic weapon targeting systems. As uncounted SF films prove, most societies choose the former. (Therefore we will probably never have intelligent robots).

In spacecrafts the vector of gravity is always at right angles to the vector of thrust except in chase scenes when the scoundrel hero stands next to the snob lady.

Title: Re: Movie rules/cliches game
Post by: Sibling Lambicus the Toluous on November 03, 2006, 06:25:13 PM
All alien species fall into one of two categories:
- those that will try to eat humans
- those that humans can successfully mate with
Title: Re: Movie rules/cliches game
Post by: goat starer on November 03, 2006, 06:47:14 PM
All humans fall into two categories. Those that shoot aliens and those that mate with them (except captain kirk who will do both)
Title: Re: Movie rules/cliches game
Post by: beagle on November 03, 2006, 07:41:57 PM
A surprisingly high proportion of aliens have English as their first language.
Title: Re: Movie rules/cliches game
Post by: Sibling Lambicus the Toluous on November 03, 2006, 07:59:53 PM
If an alien speaks English with a British accent, then he/she/it is evil.
Title: Re: Movie rules/cliches game
Post by: beagle on November 03, 2006, 08:37:51 PM
If seeking employment as Bond's driver/assistant/love interest then don't bother asking about the pension scheme.
Title: Re: Movie rules/cliches game
Post by: Swatopluk on November 04, 2006, 10:02:15 AM
In fantasy and martial art movies the bad guys attack the hero in single file so (s)he can dispatch of them one after the other.

Bad guys that are masters with the revolver can't count to six. Ask them to demonstarte their mastership until they have fired their last bullet, then you can attack them easily. Warning: there have been 7-shooters spotted in some parts of the West.

Title: Re: Movie rules/cliches game
Post by: Sibling Kephra (Tansy) on November 05, 2006, 03:05:23 AM
- If you are a villain; never, *never* monologue.

- Concerning Star Trek; should you be an ensign, and wearing the red uniform; you *will* be chosen for the first excursion onto the new planet and killed.

- The leading lady sleeps with makeup on and it never smears.

- People can manage to have sex with the bedsheets wrapped around in between them.

- Cartoon charecters are safe while walking on air, until they look down.  Then they're screwed.
Title: Re: Movie rules/cliches game
Post by: Swatopluk on November 05, 2006, 10:30:06 AM
Movie bedsheets have to be asymmetric, covering the female upper body but not the male.
Title: Re: Movie rules/cliches game
Post by: Sibling Chatty on November 06, 2006, 06:09:04 AM
R rated movie baths have multiple areas on which to place innumerable candles, as well as room for a champagne cooler and 2 wineglasses, no matter how small the apartment or home.

There are multiple discreet mirrors as well, although these are not apparent during non-candlelit bathing scenes.
Title: Re: Movie rules/cliches game
Post by: Swatopluk on November 06, 2006, 05:08:29 PM
Time bombs can't be defused until a few seconds before explosions, so don't bother before it's down to about 20.

If you are the good guy, it does not matter how many people you kill and how much property you destroy.

In the middle of nowhere there are only two types of objects likely to fall down on you: pianos and anvils.

There is a sure way to guarantee the repetition of an unlikely event:
saying "...this can't happen again..."
Title: Re: Movie rules/cliches game
Post by: DeadPoet on November 06, 2006, 05:17:17 PM
Candles and torches inside old dungeons, crypts, temples or pyramid can burn for thousands of years. The air remains breathable.
Title: Re: Movie rules/cliches game
Post by: Swatopluk on November 06, 2006, 05:25:15 PM
Slight correction. There is a tomb/dungeon maintenance staff (mummies?) changing the torches on a regular schedule.

If you shout at the top of your lungs, nobody will hear you but if you whisper something important, someone (wrong) will.

In SciFi movies Aristotelean physics rules.
Title: Re: Movie rules/cliches game
Post by: DeadPoet on November 06, 2006, 05:30:16 PM
Talking about Sci-Fi movies, even the smallest guns provide enough energy for endless high-energy laser-blasts.
Title: Re: Movie rules/cliches game
Post by: Swatopluk on November 06, 2006, 06:19:26 PM
Unfortunately the speed of light is reduced so radically that it is easily possible to make evasive maneuvers.

If you are not sure, whether somebody is a bad guy or a good guy, look for the color his laser weapon/ray gun produces.

Regardless of the blaster's power to melt everything down, it will not penetrate the outer hull of the ship from the inside.

In outer space there is a speed limit far below the speed of light.
Title: Re: Movie rules/cliches game
Post by: goat starer on November 07, 2006, 01:15:01 PM
sharks eat boats

oilrigs are invariably a front for evil organisations

If someone calls you senor frisk him for weapons
Title: Re: Movie rules/cliches game
Post by: The Black Spot on November 07, 2006, 02:39:07 PM
The madman with the hatchet will always murder each victim in a new, inventive fashion.
Title: Re: Movie rules/cliches game
Post by: Swatopluk on November 07, 2006, 04:50:09 PM
If you are a private eye: Never trust the beautiful and mysterious female client.

To run a hearse you must be either a ham, a mafioso or a necronerd
Title: Re: Movie rules/cliches game
Post by: rumblemonk on November 07, 2006, 06:39:36 PM
toliet humor is always funny
Title: Re: Movie rules/cliches game
Post by: Swatopluk on November 08, 2006, 12:55:18 PM
Check the color of your hat to determine whether you are a good or a bad guy. Therefore always carry enough whitewash and soot with you to change the color in a hurry.
Title: Re: Movie rules/cliches game
Post by: Black Bart on November 08, 2006, 01:47:42 PM
When a nice young Jedi is going over to the Dark side, his eyes turn red but none of the other Jedi notice. They probably just think he's got a contact lense problem!
Title: Re: Movie rules/cliches game
Post by: Swatopluk on November 08, 2006, 03:56:17 PM
The colder the climate the less clothing the barbarians wear.

Fur bras are fashionable independently of climate in the stone age

There are dinosaurs in the stone age
Title: Re: Movie rules/cliches game
Post by: Black Bart on November 14, 2006, 01:40:53 PM
You were almost certain to meet Raquel Welch in the stoneage!
Title: Re: Movie rules/cliches game
Post by: Swatopluk on November 14, 2006, 03:58:43 PM
Did we have the one about the secret society of large mirror carriers already (always walking rectangular to chases)?
Title: Re: Movie rules/cliches game
Post by: Duke on November 19, 2006, 08:59:13 AM
I just watched Dr. No, and I learned a few things:

Evil crime-lords are quite hospitable.

Your Walther can be soaked for hours and still work perfectly.

Jail cells are really quite easy to escape.


Duke
Title: Re: Movie rules/cliches game
Post by: Sibling Kephra (Tansy) on November 19, 2006, 11:57:43 AM
Creepy little boys can say nothing for the first 6 or 7 years of their life, and glare alot.  But Mom notices nothing's up until he actually attacks her.  (The Omen)
Title: Re: Movie rules/cliches game
Post by: Swatopluk on November 19, 2006, 05:05:23 PM
A variation to an earlier one:
Taxis always come in pairs. One for the first person to use, the other for the chaser. I suspect a secret masterplan by the taxi companies to maximize profit (drivers are probably schooled to keep the distance constant and change it only to keep the illusion of an actual chase alive).